After decades on the market, OpenGL has been superseded in 2016 by the newer API product called Vulkan - a low-level API that enables developers to access GPU rendering hardware in a much more granular way and take advantage of many new rendering technologies that are not supported by Open GL, such as rendering of raytraced graphics and utilizing modern anti-aliasing's algorithms such as Nvidia DLSS and AMD FidelityFX Super Resolution. Originally developed in the early 1990s, this popular APU platform has (together with DirectX) become an industry-standard solution for providing hardware-accelerated GPU processing for an incredible variety of Windows PC software solutions, including computer-aided design (CAD), video games, virtual reality, scientific and visual information, flight simulation and much more. OpenGL is a cross-platform application programming interface (API) that facilitates communication between the operating system and modern graphic cards, managing commands for the hardware-accelerated rendering of 2D and 3D vector graphics.
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